![]() Dying at the very last second because the level design entraps us into artificially forced encounter is not rewarding and exciting challenge, it's what makes people put the game down and never pick it back up snitch doesn't connect enough as a relatable contemporaryĪlso is too quiet for the amount of chaos even with 2 people Lights should flicker and be overwhelmingly loud to announce him, maybe gas comes from all over and corrals you toward skinner man If he spawns one away from the nearest I may run into him if I attempt to flee. If he always spawns at the nearest door, I can blindly flee at the sound of the siren. skinner man doors more menacing like Stay Out of The House with less predictable entry point. remove all HUD and improve immersion through refining of first person perspective and perhaps imposters are an exceptionally brilliant idea psychosis is a very cool effect, don't water it down (some people will complain) Next time we wake up/log on in a horrible dungeon and if people come through to do a trial run they can find the captives and free them instead of being killed we should be trapped in the trial darken room during trauma kill so we are more compelled to watch it conversation system for microphone-less users must be extensively improved ![]() motion blur off is actually world motion off item motion blur on
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